Tutorial

The tutorial will work as follows:

Start of the Game
When the game begins and the character is selected the player will spawn in the city biome.



Introduction to Controls
The controls are shown on a sign in the background (as well as in the options menu). The Player will briefly getting introduced to how the controls works

Use of Controls
This will be a tutorial version of the city. The player will be asked to walk a bit to the left, then jump (Upwards ) and then they will be asked to go to the right. Here there will be an object blocking the player from progressing. When the player reaches the block, they will get some awareness points. An info-box will appear and say the following: “Your passage is blocked by the consequence of Climate change. Here is some Awareness Points to help you!”

 

Introduction to awareness points
Functionality: Complete puzzles to collect Awareness points. Awareness points can be used for upgrading your City at the City builder. Here the player the guided to enter the city builder and will get introduced for the builder.

Introduction to City builder.
The player then needs to go back to the city. The Player is getting introduced to the City Builder, where they can use their awareness points for improving the climate

When the player enter the city a text box will pop up and say the following: “Welcome to your City. Here you use your Awareness points to build buildings, which will either help improve the environment or solve upcoming conflicts / problems, when they occur.”

Then an arrow will appear over a lot, and a text will say: “Press on the lot”. The next step, the player is guided to use the awareness point on a Windmill. The following text will appear: “Choose the windmill”. The UI will pop up when the player has press it, and the Windmill Icon will stand out from the other once.

Back to the Game
When they’ve built a building and go back to the game, the game begins normally, and the biomes are spawned as usual. When the player arrives to the block, it will fade out (Disappear), and the following text will appear: "You change the future!!!. The climate has become a bit better, but more has to be change if the future shall survive, a great change in time is needed!”

Functionality: Script that removes an object when the city has a building.

This is the flow of the game, from start to finish:

Main menu -> start game fade -> Character select -> tutorial level in city biome -> city -> (main level -> puzzles -> mainlevel -> city ) *repetitions -> end.