Narrator

Narrator

Description of the functionality of the narrator, where it speaks and how.

Description

The narrator functions as a way to provide contextual information to the player about the world, comment on his/her actions, and to help aid the atmosphere of the game.

Dimensions
 * The narrator will generally speak at set triggers, and speak with a shortish line at each one. This can happen everywhere in the game.


 * One narration line will only ever be heard 1 time in 1 playthrough.

Functionality:
 * <p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">There are 3 kinds of narration triggers:


 * <p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Environmental triggers
 * <p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Puzzle/Event triggers
 * <p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">City Triggers


 * <p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The environmental triggers lie in a certain part of the environment, on the timeline or in a puzzle environment. When a player hits this trigger, it will play the line that that trigger is set to play.


 * The environmental triggers should have the option of being dependent on the bHeat, bPollution, bLifeCondition, and bUnrest values.
 * This should be done so a trigger can be set to only play if one of these values is above a certain number.
 * It can also be set to be independent of these values, so it plays regardless of what these values are.


 * <p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">An example of an environmental trigger could be: “ <span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The polar bears were the first to fall.”
 * <p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Puzzle/Event triggers function similarly as the environmental ones, but the trigger is not necessarily in the environment, but can happen when the player does a certain action, make a choice, etc. in a puzzle (Examples could include making a methane bubble explode, pushing a rock, saving the man, etc.)


 * <p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">These triggers do not necessarily have to play in one playthrough, but only if the player does a specific thing.
 * <p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">These triggers can be set up to play several of different lines depending on the outcome of a certain choice, for example.


 * <p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">An example of an puzzle/event trigger could be: “ <span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Burning the gas made the cave collapse. The screams died out as well.”
 * <p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">City triggers are triggered when a choice is made in the city.


 * <p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Each unique choice has an accompanying narrator trigger.


 * <p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">An example of a City trigger could be: <span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">“The citizens might complain about windmills, but they sure give energy.”


 * <p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The line that is spoken in a trigger needs to be able able to change. At first, when a line is not present, just have a “Narrator Placeholder” as a placeholder whenever a trigger is triggered (sound is of own choosing).
 * <p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">When a line has started it should not be able to be stopped.
 * That means that if a line is playing and a player walks over another trigger, the new one will not trigger.
 * The trigger that didn't play like this will not trigger as "played" and can therefore still play if the player walks through it again.

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:bold;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Sound:
 * <p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">At every trigger, one line of dialogue from the narrator is spoken. And only one.


 * <p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The tone of the narration should be slow, dry-ish, placid, and follow the lonely tone of the game. The lines should be able to blend together well, even if there is a stretch of nothing in between. This means that they should follow the somewhat same voice, tone, etc.

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:bold;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Additional information:
 * <p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The narrator character is the player character’s descendant, who lives in the future (2115). Therefore the narrator knows the future in the game, but is not apparent about it.


 * <p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Knows some of the story of what happened before fx. with parents, but might not be entirely clued in on every detail. Explains the story as he/she knows it.
 * <p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Reminiscing about the past, and trying to understand how the world got to this situation.
 * <p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Will give backstory, reasoning, explanation etc. for the things that the player sees and does.

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:bold;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Aesthetics
 * <p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">No aesthetics.

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:bold;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Animation
 * <p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">No animation.