UIGameControlInterface

GameControlInterface

Description

The game control interface is the visual indicator for the position joystick and the jump button’s effect




 * The joystick interface should appear wherever the user places their finger on the joystick area.
 * The joystick stick should only be inside the joystick platform.
 * The joystick stick rim should only just touch the joystick platform rim.
 * The joystick interface should be divided into four parts. The four parts should be scaleable in transparency.
 * The platform rim should have a timer that removes/make invisible them after x time. This function should be toggleable.
 * The platform base should have a timer that removes/make them invisible after x time. This function should be toggleable in the options menu (see OptionsMenu)
 * The timers should be adjusted through testing.

Jump button
 * The visual jump effect is symbolised by ripple effect in water and should appear wherever the user places their finger on the jump button area.
 * The effect should be transparent.