MKnockback

mKnockback

mKnockback is a description of how the player character should be knocked back.

Description

The knockback should always depend on the direction from which the player is knocked back.

Dimensions


 * The player character should be knocked away 1 block (but should be adjustable depending on the object)

Functionality:


 * When the player enters the objects trigger the player will be pushed 1 block back in the opposite direction of his current direction vector.

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:bold;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Animation


 * <p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The character plays a knockback animation where his arms are in front of him and his body is blown backwards. <span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;white-space:pre-wrap;">http://reachyourdrumminggoals.com/images/kid-knock-back.png<span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">