UIPuzzleEntrance

Description:

What graphical information gets when the character comes near to the puzzle.

Dimension:

The UIPuzzleEntrance should be quick animation. That shows the a mini version of the control stick which is should show the player should flick the controller.

Functionality:
 * When character enters the puzzle trigger box, the UIPuzzleEntrance animation popups in the center of the puzzle entrance.
 * The UIPuzzleEntrance animation placement postion (height & width) should be changable for the design team.
 * The UIPuzzleEntrance animation should loop while character is in the trigger box

Aesthetics:
 * The control stick should be a smaller version of the actual control stick.
 * The arrow should be resemble the control stick visuals
 * The control stick and arrow should stand out from the background, so that the player notice it.

Animation:
 * Control stick should travel upward.
 * Animation should loop
 * Lingers on 3'rd a little before looping

  ***********If animation is not possible at all.***********

This should be a last resort, as the design team strongly feels that the animation would be the best solution.

Non animation:
 * UIPuzzleEntranceNonAnimated.jpg the same guidelines as functionalty and aesthetics, minus the animation parts.