MCameraMovement

mCameraMovement

mCameraMovement describes the movement of the camera in different situations: Normal Movement, Entering puzzles and cinematic views.

Functionality:


 * Normal Movement


 * Horizontal Movement


 * The camera does not move unless the player’s movement exceeds the red box. (so no cameramovement on turns).
 * The red box is following the player whereas the green box is stationary on the screen (locked in position).
 * <span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The camera will move ahead of the player in the movement direction until the player hits the back of the green box where the camera will lock to the players movementspeed.


 * <p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">http://www.youtube.com/watch?v=M7_rwjm6w_s#t=304
 * <p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Vertical Movement


 * <p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The player can move freely between the red lines as with horizontal movement. The camera however is slightly behind the character when moving, showing less of the approaching terrain.
 * <p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">When the player hits one of the red lines the camera begins to follow him.

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;">
 * <p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;white-space:pre-wrap;">http://www.youtube.com/watch?v=M7_rwjm6w_s#t=304<span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">


 * <p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Entering Puzzles


 * <p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;">T<span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">he camera will move slightly upwards and angle down towards the player and follow him/her as he/she follows the path inwards. When the player reaches the end of the road the camera will fall back into the original 180 degree position and angle.


 * <p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Cinematic


 * <p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">When a cinematic scene is engaged the player will lose control over his/her character and the camera will depending on the scene go into either a crane shot ( <span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;white-space:pre-wrap;">http://www.thestudiotour.com/ush/movies/norbit/norbit14.jpg<span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">) or a shot from below the character and slightly upwards towards whatever enviroment it might be. Example: the sun
 * <p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The camera will then slide back to the player as he gets an awareness point.
 * <p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The cinematic sequence should be skippable.


 * <p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Down below and up: <span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;white-space:pre-wrap;">http://thatgamecompany.com/wp-content/themes/thatgamecompany/_include/img/journey/journey-game-screenshot-6.jpg
 * <p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">crane shot: <span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;white-space:pre-wrap;">http://www.brainygamer.com/.a/6a00e3982444028833016303616f31970d-pi

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:bold;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Sound:


 * <p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The cinematic sequence will have specific sounds playing depending on the spot and the catastrophe.