BLifeCondition

bLifeCondition

[For all environment documents, read the “EnvironmentDesign ” document first]

bLifeConditions one of the four scalable bars/values in the environment system if you have not read EnvironmentDesign then do that first!

Description

bLifeCondition is a value between 0 and 1 and will be controlled by choices in the skill tree and the players advancement through time.

LifeCondition = (heat*0.5+pollution*0.5)

The LifeCondition value should always be floored to 1.

ArcticCondition = 1-(heat-pollution*0.5)

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">ArcticCondition is for plant life on the Arctic.

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The ArcticCondition value should always be floored to 1.